I just added quilt to my multi-platform mod workspace but after importing all classnames come back as net.minecraft.class_3222
rather than net.minecraft.world.entity.player.Player
causing all kinds of weird compile errors.
I working against Minecraft 1.19.4 with the following quilt versions
- QuiltLoader: 0.19.0-beta.18
- QuiltMappings: 1.19.4+0.19.0
- QuiltStandardLibraries: 5.0.0-beta.10+1.19.4
- QuiltFabricAPI: 6.0.0-beta.9+0.83.0-1.19.4
I am also attempting to use layered mappings to apply official Mojang & Parchment mappings ontop of Quilt mappings.
Update: So it seems if I have any fabric-loom project included, my quilt project will use fabric-loom to setup the subproject, even though I am telling it to use quilt-loom?
I am using fabric-loom for 2 other project.
- Common - which is a shared project for every platform.
- Fabric - project to add fabric support for my mod.
How can I include quilt without it doing this weird thing forcing fabric-loom to be used in the quilt project?
Ive tried switching the above 2 projects to using quilt-loom but fabric fails to include the dependencies correctly leading missing fabric API classes.
This seems to be a bug in loom itself rather than something I am doing wrong, as if I remove the fabric-loom projects, quilt imports and works perfectly fine.
So I have gone ahead and made a issue on github.